Design Principles
Crowdsourcing a Curriculum, pt. 2: Design Principles
February 23, 2012 | Filed in: Digital Pedagogy
by Jesse Stommel
I’ve been thinking about my audience for this series of posts. Initially, I had thought to bring digital humanities, literary studies, and educational technology experts into conversation, allowing my ideas for the program to be considered and influenced by a much larger network. I’m realizing, though, that there’s another group of experts from whom I particularly want feedback and suggestions: students. Ideally, this would include input from prospective students for the program, but since the program is only just barely beginning to germinate, what I’d like to do here is ask both students and teachers in existing programs to think about how literary studies is being transformed by digital technologies and about how online learning can be re-imagined through the use of new (and increasingly social) media.
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I’ve been thinking about my audience for this series of posts. Initially, I had thought to bring digital humanities, literary studies, and educational technology experts into conversation, allowing my ideas for the program to be considered and influenced by a much larger network. I’m realizing, though, that there’s another group of experts from whom I particularly want feedback and suggestions: students. Ideally, this would include input from prospective students for the program, but since the program is only just barely beginning to germinate, what I’d like to do here is ask both students and teachers in existing programs to think about how literary studies is being transformed by digital technologies and about how online learning can be re-imagined through the use of new (and increasingly social) media.
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